

For a while, I wasn’t sure what to do with my coding skills after realizing that I had pursued a Computer Science degree mainly to prove to my parents that I was just as intelligent as my brothers. I didn’t particularly care about becoming a software engineer. In fact, my love for front-end web development stemmed from my desire to explore new ways to create art—whether by designing a visually striking website or developing small games and releasing them for free on that site.
One idea I had was a game called Summerland, though I never settled on specific mechanics. To be fully transparent, I stopped being an avid gamer around 25, aside from occasional binges on something relaxing and creative, like Terraria or Minecraft.
I created some concept art for it, and this was one of the pieces. I had a clear vision for the aesthetic I wanted to achieve—Something that blended PS1-era Spyro the Dragon aesthetics with the surreal, unsettling quality of a Benadryl-fueled fever dream.